Rami Ismail is one-half of Dutch developer Vlambeer, alongside designer Jan Willem “JW” Nijman. They’re creators of games including Super Crate Box, Ridiculous Fishing, and Nuclear Throne. In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways including: “Why” is the biggest question Take business seriously Don’t take business seriously Your game can talk to you, too and You can’t make the game in your head Check out the full video above.