Interim Remedy CEO Markus Mäki, who replaced long-serving boss Tero Virtala this month following the underwhelming launch of FBC: Firebreak, has explained the Finnish studio must coordinate more effectively to produce “great, distinctive and commercially successful video games.”
Maki’s remarks were published within the company’s Q3 business review—posted just weeks after Remedy issued a profit warning due to poor sales of its first self-published title, FBC: Firebreak.
The interim boss underlined the need for a “sense of urgency across the organisation” if Remedy hopes to course correct by producing hits like Alan Wake 2 and Control.
“My immediate focus is on ensuring our commercial performance alongside successful development projects,” he wrote. “This requires improved coordination within the studio combined with a focus on gamers and market demands. The gaming business is still a hit-driven business, and our return to profitability can best be achieved by delivering great, distinctive and commercially successful video games that players love.”
Discussing the current state of the business, Maki noted that revenue decreed by 32 percent during the third quarter ended September 30, 2025, to €12.2 million ($14.1 million).
The company posted an operating loss of €16.4 million ($19 million) during Q3. That comes after Remedy recognized a non-cash impairment of €14.9 million during the quarter, representing the majority of the capitalized development costs and allocated purchased publishing and distribution rights for FBC: Firebreak.
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Remedy shifting development resources away from FBC: Firebreak
Weighing in on the performance of FBC: Firebreak, Maki said sales have only improved “marginally” despite the launch of the title’s first major update. He explained the studio will continue building features that “enhance player value and which are justified by our updated long-term sales expectations.”
“We have moved development resources to our other in-development titles while respecting our communicated roadmap for FBC: Firebreak,” he added.
Maki said Remedy’s other projects—including Control 2, Max Payne 1&2 Remake, and an unnamed title (currently in the proof-of-concept phase)—are “progressing according to plan.” He reiterated that expanding established franchises like Control and Alan Wake remains key to Remedy’s long-term strategy.
“While carefully balancing our product risk, we also need to retain the ability to create new experiences for our audiences, as we have for the past 30 years,” concluded Maki. “We aren’t satisfied with our recent financial performance, but we remain confident in our ability to create great video games that resonate with players and which are commercially successful, leading us back to profitability.”
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